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mental ray

mental ray Standalonemental ray® Standalone 3D rendering software is a high-performance ray-trace render engine for generating imagery ranging from stylized to photorealistic. Although mental ray 3D rendering technology is integrated in Autodesk® applications such as Autodesk® Maya®, Autodesk® 3ds Max®, Autodesk® 3ds Max® Design, Autodesk® Softimage®, Autodesk® Revit®, and Autodesk® ImageStudio software, the stand-alone version is best suited for large volume rendering projects and is available for 3ds Max, 3ds Max Design, Maya, and Softimage.

Generate high-quality images with unsurpassed realism with mental ray® Standalone 3.7.5x rendering software.

  • More Rendering Power, Speed, and Efficiency – Enjoy significant processing productivity. Augment your interactive Autodesk 3D software rendering power by adding mental ray Standalone on additional rendering CPUs. This technology helps to speed up standard and interactive rendering, and reduce the rendering lag that can hinder creative workflow. mental ray Standalone automatically handles load balancing to reduce network bottlenecks.
  • Multicore Awareness – Take advantage of the latest CPU offerings with mental ray Standalone multicore-aware licensing. Only one license is needed for a single or multicore processor, so you get more rendering power for your money.
  • Parallel Rendering – Boost rendering from certain Autodesk 3D products when you export to the efficient .mi format and distribute rendering tasks over a network. mental ray automatically enables maximum rendering efficiency by minimizing network communications.
  • Comprehensive Shader Libraries – Proprietary shader libraries come bundled with mental ray to support your Autodesk Maya, Autodesk 3ds Max, Autodesk 3ds Max Design, and Autodesk Softimage software content, including fur, hair, and volumetric fluids.
  • Custom Shaders and Programmability – The mental ray advanced shading application programming interface (API), programming languages (C and C++), and runtime linking of user-created shaders enable you to create geometry, procedural textures, materials, new lighting models, and volume and lens effects. In addition, you can control global illumination simulation through photon shaders and the Photon Map, as well as displacement maps.
  • 64-Bit Computing – When it comes to rendering, mental ray Standalone 64-bit gives you even more options. Take advantage of the expanded capabilities of 64-bit workstations for more addressable memory and improved handling of larger, more complex scenes – with the increased speed inherent in 64-bit architectures.

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