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3D Content Creation
Autodesk Maya
Autodesk 3ds Max
Autodesk 3ds Max Design
Autodesk Entertainment Creation Studio
Autodesk Softimage
Autodesk MotionBuilder
Autodesk Mudbox
mental ray

Compositing & Effects
Autodesk Combustion

Media Mastering & Encoding
Autodesk Cleaner
Autodesk Cleaner XL

Autodesk Gold Partner

Autodesk Authorized Training Center

Autodesk 3ds Max

Autodesk 3ds Max 2011Autodesk® 3ds Max® 2011 software offers compelling new techniques for creating and texturing models, animating characters, and producing higher-quality images in less time. Significant enhancements to the modeling and texturing toolset, accessed through a new in-context user interface, help accelerate everyday workflows, while non-destructive layered editing of Containers helps facilitate collaboration in parallel. Meanwhile, fully-integrated, high-performance toolsets for creating, managing, and animating characters help quickly bring scenes to life. And, with a new node-based material editor, a high-quality hardware renderer, in-viewport display of texture maps and materials, and a fully-featured HDR-capable compositor, creating stunning, photo-realistic images is easier than ever.

Autodesk 3ds Max provides a comprehensive, integrated 3D modeling, animation, and rendering solution for game developers, visual effects artists, and graphic designers.

  • Powerful 3D modeling – With an extensive polygon modeling and texture mapping toolset, modelers and texture artists can work more quickly and effectively.
  • Advanced character rigging and animation – The fully integrated Character Animation Toolkit (CAT) provides an out-of-the-box advanced rigging and animation system.
  • Choice of integrated renderers – Artists can create highly realistic or stylized looks using the tightly integrated 3ds Max scan line and mental ray® renderers, including unlimited free mental ray network rendering to finish rendering faster.
  • Extensible pipeline support – Developers can customize, extend, and integrate 3ds Max into their existing pipelines with support for C ++ and .NET.
  • FBX Import/Export for Unreal pipelines – Create and animate models in Autodesk 3ds Max and export as Autodesk® FBX® files, and then import into Unreal® Editor.

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