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Autodesk Maya

Autodesk Maya 2010Autodesk® Maya® 2010 software is the first release to unify the Maya 2009 feature set, advanced matchmoving capabilities and high dynamic range compositing into a single affordable offering. Maya 2010 offers artists an end-to-end computer graphic (CG) workflow based on the award-winning Maya Unlimited toolset; its advanced simulation tools for cloth, hair, fur, fluids, and particles. Also included to complete the creative workflow, are the powerful Maya Composite high dynamic range (HDR) compositing system, the Autodesk® MatchMover™ camera tracker, five mental ray® for Maya batch rendering nodes, and the Autodesk® Backburner™ network render queue manager. The Maya 2010 release makes it easier for artists, designers, and 3D enthusiasts around the world to create engaging and compelling digital imagery, stylistic designs, believable animated characters and extraordinary, lifelike visual-effects. Maya 2010 is available on Windows®, Linux®, and Mac OS® X operating systems.

In addition to the modeling, animation, rendering, and effects toolsets formerly offered as Maya Complete, every seat of Maya 2010 now includes the following functionality:

  • Advanced Simulation Tools
    Every seat of Maya 2010 now includes the innovative Maya Nucleus unified simulation framework and the first two fullyintegrated Nucleus modules – Maya nCloth and Maya nParticles – as well as Maya Fluid Effects, Maya Hair, and Maya Fur. These widely-used, production-proven toolsets – for simulating cloth, fluids, hair, and fur – enable artists to efficiently create the types of sophisticated effects audiences crave without additional software investment.
  • High-Performance Compositing
    Incorporating features that draw upon the heritage of the Academy Award-winning Autodesk® Flame® visual effects system, Maya Composite brings high-performance, high dynamic range (HDR) compositing to Maya 2010. The comprehensive Maya Composite toolset has tools for keying, tracking, color correction, paint, rotoscoping, warping, advanced filters – including motion blur and depth of field, a 3D compositing environment and support for stereoscopic production pipelines. Maya Composite integrates tightly with Maya to create a higher-efficiency, collaborative environment designed to facilitate nonlinear decision-making and accelerate everyday CG workflows.
  • Professional Camera Tracking
    Considered a critical production tool at leading visual effects facilities, Autodesk MatchMover delivers high-quality 3D camera tracking and is now included with Maya 2010. Using this toolset, artists can extract accurate 3D camera and motion data from video and film sequences in order to insert CG elements seamlessly into a scene. MatchMover provides easier to use automatic tracking capabilities combined with the precision manual controls that professional artists demand.
  • Augmented Rendering Power
    With five additional mental ray for Maya batch rendering nodes, each Maya seat now enables artists to use other networked computers to render their sequences faster. The Backburner network render queue manager is included to help those with smaller rendering pipelines manage the process; larger facilities can integrate the additional mental ray for Maya nodes with their existing render management software.

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